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ABRTECH STUDIO 2024
Virtual Production LED Stage Infrastructure & Camera Tracking
Unreal Engine nDisplay StarTracker / Mo-Sys Brompton Tessera Processor Genlock Sync
Virtual Production LED Stage Infrastructure & Camera Tracking
Architected low-latency media server clusters driving real-time 3D virtual environments onto LED stage walls synchronized with cinema camera tracking.
Key Features & Implementation
- nDisplay Multi-GPU Cluster Rendering: Synchronized multiple graphics rendering nodes driving high-resolution LED backdrop walls.
- Optical Camera Tracking Integration: Bound sub-millimeter camera tracking data to Unreal Engine virtual cameras for real-time background perspective rendering.
- Tri-Level Genlock Synchronization: Locked camera shutter frequencies, LED processing cards, and render node GPUs to eliminate rolling shutter tearing.